#ifndef CONFIG_H
#define CONFIG_H

#include <core/vector2d.h>
#include <QImage>
#include <QPainter>
#include <map>

typedef Vector2d vector2d;

enum GameSide{
    UP    = 1,
    RIGHT = 2,
    DOWN  = 3,
    LEFT  = 4,
    SHOOT = 5,
};

#endif // CONFIG_H
